Credits and legal
Nuitai is a hobby project, shared by link with friends and family. Nothing here is sold and nothing makes money. This page says who made what, what may be reused, and how AI was used.
The author's own work
The world of Nuitai: its names, places, peoples, gods, history and rulings, the rules of the battle game, the story scene, the drawn maps, the six element icons in the battle test, drawn in Aseprite, and the music on the front page and the games' title screens, Main Theme, the author's own composition, and the victory music in the games, Cloud Racer, the author's Nuitai edit. All rights reserved.
Real-world cultures inspired the world, among them Polynesian, Southeast Asian, Indian and Japanese sources. The gods, peoples and words here are the author's own inventions, even where they borrow a real name or idea, and they do not describe any real faith or people.
Games named as inspirations, such as Chrono Trigger, Final Fantasy and Dragon Quest, belong to their owners. They are named, not copied: no art, music or screenshots from them appear on this site.
Sprites, credit required
Kailo's walking sprite was built from Liberated Pixel Cup parts. Each part is licensed under OGA-BY 3.0, CC-BY-SA 3.0 or GPL 3.0, and the authors are listed below exactly as the sprite generator recorded them. Under the share-alike terms, any changed version of the sprite carries the same licenses.
Every part and its authors
body/bodies/male/walk.png - Note: see details at https://opengameart.org/content/lpc-character-bases; 'Thick' Male Revised Run/Climb by JaidynReiman (based on ElizaWy's LPC Revised) - Licenses: - OGA-BY 3.0 - CC-BY-SA 3.0 - GPL 3.0 - Authors: - bluecarrot16 - JaidynReiman - Benjamin K. Smith (BenCreating) - Evert - Eliza Wyatt (ElizaWy) - TheraHedwig - MuffinElZangano - Durrani - Johannes Sjölund (wulax) - Stephen Challener (Redshrike) - Links: - https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles - https://opengameart.org/content/lpc-medieval-fantasy-character-sprites - https://opengameart.org/content/lpc-male-jumping-animation-by-durrani - https://opengameart.org/content/lpc-runcycle-and-diagonal-walkcycle - https://opengameart.org/content/lpc-revised-character-basics - https://opengameart.org/content/lpc-be-seated - https://opengameart.org/content/lpc-runcycle-for-male-muscular-and-pregnant-character-bases-with-modular-heads - https://opengameart.org/content/lpc-jump-expanded - https://opengameart.org/content/lpc-character-bases head/heads/human/male/walk.png - Note: original head by Redshrike, tweaks by BenCreating, modular version by bluecarrot16 - Licenses: - OGA-BY 3.0 - CC-BY-SA 3.0 - GPL 3.0 - Authors: - bluecarrot16 - Benjamin K. Smith (BenCreating) - Stephen Challener (Redshrike) - Links: - https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles - https://opengameart.org/content/lpc-character-bases head/faces/male/neutral/walk.png - Note: Original by Redshrike, Expressions by ElizaWy, mapped to all frames by JaidynReiman - Licenses: - OGA-BY 3.0 - Authors: - JaidynReiman - ElizaWy - Stephen Challener (Redshrike) - Links: - https://github.com/ElizaWy/LPC/tree/main/Characters/Head - https://opengameart.org/content/ulpc-expanded-expressions hair/wavy/adult/fg/walk.png - Licenses: - OGA-BY 3.0 - CC-BY-SA 3.0 - GPL 2.0 - GPL 3.0 - Authors: - JaidynReiman - Nila122 - Links: - https://opengameart.org/content/3-hairs-for-lpc - https://opengameart.org/content/lpc-expanded-hair hat/cloth/bandana/adult/walk.png - Licenses: - OGA-BY 3.0 - CC-BY-SA 3.0 - Authors: - Matthew Krohn (makrohn) - JaidynReiman - Marcel van de Steeg (MadMarcel) - JaidynReiman - Links: - https://opengameart.org/content/lpc-female-orcogregoblintroll-base-walkcycle - https://github.com/makrohn/Universal-LPC-spritesheet/commit/f50007cb47c235d8896cafae7a613f0b6a9a09a8?short_path=02b86d4#diff-02b86d45789a3e3e8e79519c7d17d15c9e6ecc9b4ddecb1bcd8dfbbaef430b75 - https://opengameart.org/content/lpc-expanded-hats-facial-helmets legs/shorts/shorts/male/walk.png - Note: Original bases by Redshrike, thrust/shoot bases by Wulax, original overalls and shorts by ElizaWy, base animations adapted from v3 overalls by bluecarrot16, shorts by JaidynReiman - Licenses: - OGA-BY 3.0 - GPL 3.0 - Authors: - JaidynReiman - ElizaWy - Bluecarrot16 - Johannes Sjölund (wulax) - Stephen Challener (Redshrike) - Links: - https://github.com/ElizaWy/LPC/tree/main/Characters/Clothing - https://opengameart.org/content/lpc-expanded-pants
Free to use, credited with thanks
- The monsters in the battle test are from Philippine Mythological Creature Sprites by Merchant Shade, released as CC0.
- In the pygame game and the Super Nintendo cartridge, Kailo, the old man at the market stall, Melia, the two villagers sparring, Hina's walking stand-in (recolored), the people at Pono's wake (Tawiri walking in, Pono's wife, his body with the dwende riding it and his spirit, the last two recolored), the wild boars and the monsters walking the map (the dwende recolored purple, and the Papanok, Aghoy, Taong Tuod, Kapre and Mangkukulam recolored from the pack's Owl, Butterfly, Bamboo, Beast2 and an old man), the hunters' lodge's keeper and two hunters (the pack's Hunter, Cavegirl and Caveman2), the temple of Haka's priest and the Lanu sage in the grove (the pack's Monk2 and Monk), the temple's floor cushions and hanging scrolls, and the town's thatched houses, market stall, pots and baskets, the taro growing in the town's garden patches, poi's item picture (the pack's Onigiri, standing in for a bowl of poi), the plant medicine's item pictures (its Nut for Noni, Honey for Kukui oil, Tea Leaf for the Ti leaf, a big seed for 'Ōlena root and its bowl of Water for 'Awa), and the insides' walls, woven mats and furniture, are stand-ins from the Ninja Adventure Asset Pack by Pixel-boy and AAA, released as CC0, until they are drawn by hand. The map tiles, Hina's wheat patches, the bare soil under the taro and the market stall are Mini World Sprites by Merchant Shade, released as CC0; the stall's colors were cut to fit the Super Nintendo. More free bases wait to be drawn over: the Memao Fantasy Character Sprite Pack by Sleeping Robot Games (Memao), PixelArt Characters Base by MoonForgeStudios and Puny Characters by Merchant Shade (CC0).
- The beach behind the pygame game's fights is from the Superpowers Battlebacks Pack by Pixel-boy, made for Sparklin Labs' Superpowers, released as CC0.
- The open sea behind the pygame game's fights at sea is Pixel Ocean and Sky Background by CraftPix.net 2D Game Assets, via OpenGameArt, OGA-BY 3.0; cut to the game's screen.
- The sound of the waves is made from Beach Ocean Waves by jasinski, released as CC0.
- Original music by Marllon Silva (xDeviruchi), from his album 16-bit Fantasy & Adventure (2025): Title Theme, Battle 1, Battle 2, Decisive Battle 1: Don't Be Afraid, Decisive Battle 2: The Calamity, Victory!, Where The Winds Roam and Definitely Our Town, in the battle and the story. Used under his license, which allows games; the songs may not be copied from here.
- Goblins Den, the music between fights, is from Minifantasy Dungeon Music by Leohpaz, free to use in projects.
- Calm Bay, in the story and on this page, is by DanielHren, from Pixabay, under the Pixabay Content License.
- The menu sounds in the battle test, the pygame game and the cartridge, the chest opening, and the sword hits and misses, are from the Minifantasy Dungeon SFX Pack by Leohpaz.
- The other hit sounds in the battle test, the pygame game and the cartridge (punches, blunt and thrown hits, the magic zap and the healing sparkle) are from the Impact Sounds, Sci-fi Sounds and Interface Sounds packs by Kenney, released as CC0. In the pygame game, the ko'i's chop is from his RPG Audio pack and the sound when Kailo's tool can't do anything from Interface Sounds, CC0 too.
- The spoken names on the wiki's pronunciation tables are read by Microsoft's neural read-aloud voices (Ardi and Gadis in Indonesian, Keita and Nanami in Japanese), made with edge-tts, under the GNU LGPL.
- The island names on those tables are read by Meta's Samoan voice from Massively Multilingual Speech (Pratap and others, 2023), under the Creative Commons Attribution-NonCommercial 4.0 license. The wiki and this site are free and make no money, and these recordings will not be used in anything that does.
- The battle and story pages use the fonts Atkinson Hyperlegible and Fredoka, and in the NES looks Press Start 2P by CodeMan38, all under the SIL Open Font License, served by Google Fonts.
- The SNES Demo's Play in Browser runs the cartridge in EmulatorJS, under the GNU GPL v3, with its build of the Snes9x core, under the Snes9x license (free for non-commercial use); both are copied onto this site, and the CRT screen is one of EmulatorJS's shaders, crt-geom by cgwg and Themaister. The pygame game it replaced was written with pygame-ce, under the GNU LGPL, and ran in the browser with pygbag, under the MIT License. It used Press Start 2P too, the same monsters as the battle test, and one take of each of its hit sounds; it has no music until its own is made for the Super Nintendo.
- The SNES Demo and the cartridge write their dialogue in Galmuri11 Bold by Lee Minseo (quiple), under the SIL Open Font License.
- The cartridge you can download from the SNES Demo page is built with PVSnesLib by Alekmaul, under the zlib License, and plays its music and its sound effects (one take of each of the pygame game's) with SNESMOD, the sound driver that comes with it.
- The wiki reads its articles with marked, under the MIT License.
Tools used to make it
- Python, under the Python Software Foundation License, runs every tool that builds this site, the wiki, the maps and the sounds.
- The pictures are cut, resized and recolored with Pillow, under the MIT-CMU License. The author draws and edits pixel art in Aseprite.
- The sound of the waves, the gulls and the hit sounds are mixed with NumPy, SciPy and soundfile, all under BSD licenses.
- The Samoan voice runs on PyTorch, under a BSD-style license, through Hugging Face Transformers, under the Apache License 2.0, and its recordings are saved as mp3 with lameenc, built on LAME, both under the GNU LGPL.
- The map of Nuitai over the real Earth uses Natural Earth 1:50m land, in the public domain, from the world-atlas package, under the ISC License.
- The Super Nintendo cartridge is built with PVSnesLib, under the MIT License; its music plays through SNESMOD, the sound driver by Mukunda Johnson that comes with PVSnesLib. It is played in the Mesen emulator, under the GNU GPL. A trial of the game was made in Godot, under the MIT License.
- Ask Sarjana runs on Cloudflare Workers, deployed with Wrangler, under the MIT and Apache 2.0 licenses, and calls Claude through the Anthropic SDK, under the MIT License.
- The code was written with Claude Code. The site is hosted on GitHub Pages.
How AI was used
The world is the author's. Every place, people, god, name, date and rule in the wiki was decided by the author, in notes, conversations and a written list of decisions, 439 of them today. Claude does the clerical work: it sorts those facts into articles, writes them up in a plain encyclopedia voice, links each name to its page, and checks that the articles agree with each other. When Claude suggests something, it becomes part of Nuitai only if the author decides it, and then it is written down as the author's decision. The wiki is a record of the author's world, not creative writing by an AI.
- The illustrations are AI placeholder concept art and will be replaced. Nearly all were made with Google Gemini, a few with ChatGPT, and each picture says which under it. They stand in until the author draws the real ones.
- The SNES Demo's faces are cut down from the Gemini pictures, and four of its six small element icons were placed by Claude from the author's icons.
- The code for the battle, the story, the wiki and this site was written with Claude, to the author's design.
- Ask Sarjana is answered by Claude from the wiki's articles, and can be wrong. The wiki is the record.
Under current United States Copyright Office guidance, a picture made entirely by a generator is not protected by copyright, so nobody owns these pictures, the author included. The world they illustrate is the author's.
Fair use
Fair use is a United States legal defense, weighed on four factors: the purpose of the use, the nature of the original work, how much of it is used, and the effect on its market. It is argued after a complaint, not granted before one, so this site is arranged not to need it. Everything here is the author's own, licensed for reuse, or free to use. If you believe something on this site is yours and should not be here, get in touch through the person who sent you the link, and it will be taken down.